October 4, 2021 Vancouver, Canada -- PUG Interactive Inc. announces today that the company joins the Co-sell incentivized partnership with Microsoft. From now on, Microsoft’s sales organization will be incentivized for bringing PUG's Picnic™ Engagement Hub platform to its clients. Picnic™ Customer Engagement Hub is a comprehensive gamified engagement platform built by award-winning business experts and game designers. An all-in-one Software-as-a-Service (SaaS) cloud platform,
June 15, 2021 Vancouver, BC -- PUG Interactive is pleased to announce a strategic partnership with Brazilian e-learning innovators DSkills Edutech to bring exciting new training solutions through gamified online courses that promote greater engagement and exceptional learning results. DSkills is an EduTech company offers advanced gamified solutions for corporate education, particularly in the areas of workplace and behavioral safety. DSkills' purpose is to
VANCOUVER, British Columbia, April 14, 2021 – PUG Interactive, a leader in gamified engagement solutions for enterprise, is pleased to announce that Sisal Entertainment S.p.A. (“Sisal”) has expanded its partnership with PUG to launch Sisal FunClub nationwide in Italy for desktop and mobile. Made possible by the power and flexibility of PUG's Picnic Customer Engagement platform, Sisal FunClub delivers a leading-edge digital game experience to
April 6, 2021 Vancouver, BC -- Paul Greenberg wrote recently about PUG Interactive, CEO Steve Bocska, and our innovative Steve's Net Engagement Score methodology in his regular ZDNet column Social CRM: The Conversation. From the article: Steve is the CEO and founder of PUG Interactive -- a company that is focused on providing the technology to substantially increase the stickiness of customer and/or employee
March 31, 2021 Vancouver, British Columbia -- PUG Interactive's CEO Steve Bocska and The Loyalty Academy present this informative seminar. Watch it here. OVERVIEW Engaging customer communities today is the single biggest competitive driver keeping the world’s most successful companies ahead of the pack in their categories. But oversimplified “gamified” approaches by digital marketers have largely fallen flat, with thin points-badge-and-leaderboard mechanics, loyalty points,
Toronto, Ontario -- PUG Interactive's CRO Lisa Brown was recognized by Microsoft's #BuildFor2030 program for International Women’s Day 2021 in celebration of women-led solutions accelerating digital transformation and advancing solutions for a more inclusive world. Among solutions featured are those aimed at empowering customer success in areas such as data management, network security, supply chain analytics, cross-functional team collaboration, digital event marketing, and bias-free recruiting.
Toronto, Ontario -- PUG Interactive's CRO Lisa Brown has delivered a powerful presentation entitled "Breakable Loyalty - The High Cost When Customers Don't Feel Appreciated" as part of the Women in Cloud Digital Summit 2021. From the overview: There exists a great disconnect between many businesses and their customers. That disconnect is called the transaction. Businesses that drive solely towards the transaction do so at
Toronto, Ontario -- PUG Interactive was featured in a Financial Times article looking at top Canadian "game changer" companies. Highlighting PUG's partnership with Microsoft, the article revealed how PUG leverages gaming industry experience of CEO Steve Bocska, to transform initial consumer engagement into brand advocacy. It also described how PUG's award-winning Picnic™ Customer Engagement Hub, built on the backbone of Microsoft Azure technologies, analyzes customer behaviour
CRM Playaz, with Brent Leary, Paul Greenberg, Steve Bocska Steve Bocska, CEO of PUG Interactive, joined Brent Leary and Paul Greenberg on their wildly successful CRM Playaz podcast to talk about customer/fan engagement, video game design, and what not to wear to an NFL post-game interview. You can watch the archive here.
Moderator: Karolina Pelc, Basic Strategy LONDON, UK — On September 14th 10am EST, PUG Interactive CEO Steve Bocska joined a panel on a global iGamingBusiness webinar entitled "Sharing and Shared Experiences." The online casino has instead been a solitary experience, which, unsurprisingly, doesn’t appeal to the younger demographic. But the world of gambling is slowly adopting the inspiration from other gaming experiences, such as