Founded in 2008 in Vancouver as Pug Pharm Productions, the studio was born from a simple insight: the same mechanics that keep players hooked for thousands of hours — quests, progression, reward — could transform how brands engage customers.
That insight became Brand Playability™ and the Picnic™ platform — now trusted by enterprises across retail, lottery, F&B, travel and education worldwide.
A veteran game designer whose interactive work spans Disney, Electronic Arts and Ubisoft, Steve founded PUG to bring world-class game design to the problems brands actually face. His thesis: merge native psychological motivation with game mechanics, and you get the best outcome for both the player and the business.
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